Paramancy
The most fearsome caster is one that uses their spells in unconventional, or unpredictable ways. Paramancers are the epitome of this style.
Paramancy
Regardless of whether it is bonded or unbonded, Rigen generates a reaction once it comes into contact with another source of rigen. Paramancers study how to mix spells together without a violent reaction while combining more than one spell, that they know, together. Success comes from their deeper understanding of how their spells are generated by Rigen. An experienced caster learns that certain spells can allow the Rigen to be manipulated at certain stages beyond the initiation of a spell. This permits particles of Rigen to simultaneously generate the effects of more than one spell. This is most common when combining the effects of two different Personal Rigen spells.
However, another field of study to a Paramancer is a controlled reaction of Rigen from two separate spells being combined into one. This field is most common when combining two spells from Harnessed Rigen together.
Paramancy spells are naturally more powerful than their unaltered foundations, which gives them a considerable advantage when used against other Casters. For any instance when two Casters of equal skill clash their spells against each other, the one that utilized Paramancy automatically triumphs when it comes to raw power. For Example: Two Casters are both Experts with Pyromancy. Caster A throws an Expert level fireball. Caster B utilizes Paramancy to combine Pyromancy and Aeromancy into an Expert level lightning bolt. Should the two spells collide in midair, the lightning bolt will always win because it was infused with more power.
For the purposes of Combat Rolls, a Paramancy spell uses the “primary” spell’s point value and receives a +25 bonus, because it is a fusion of two spells. Higher level Paramancers increase the bonus by an additional +25 for each “secondary” spell added to the fusion.
Prerequisites
Before any points can be gained in Paramancy a caster must be an Expert in Rigenology, as well as an Expert in either two Personal Rigen Spells, or two Harnessed Rigen Spells.
Initial Learning
Unlike most spells, Paramancy does not require an Instructor for initiation or advancement. Although, a very high percentage of casters would not consider intentionally intermixing spell effects as a possibility until they witness another caster’s performance of Paramancy, or hear another caster talk of their efforts in Paramancy.
Skill Levels
Apprentice
A beginning Paramancer is only able to intermix two spells together, and must be an Expert in both the spells being utilized. The desired spells must be from the same category of spells (Personal, Harnessed, Creative). Until they’ve obtained 10 points in Paramancy, a Paramancer frequently experiences an unsuccessful, or incomplete, mixture of their spells.
Journeyman
The more experienced Paramancer is now able to freely intermix two spells from different categories of spells. This knowledge is advanced by studying how a particle of Personal Rigen can mimic the effects a caster usually gets from a particle of Harnessed Rigen, or vice versa.
Expert
At this stage a Paramancer has grown competent enough to be able to intermix one Expert spell with one Journeyman spell. When applying the spell that the caster is only a Journeyman in, the effect of the combination will lower in potency when compared to two Expert, or even Master, spells being mixed together. There is also a high increase in the chance of the spell going wrong, or having some sort of mishap, due to including a spell that they are still not that experienced in.
Master
Masters are emboldened and begin to combine more than two spells together. They are still only able to include one Journeyman spell into the mixture. For each additional spell added to the mixture, the chance for a mishap increases. Successful combinations are extremely potent and can easily overwhelm casters that are masters in one or more spells.
100 Points
The master is capable of including more than one spell that they are a Journeyman of into the mixture. These masters are able to entwine their spells more efficiently, reducing the amount of rigen required to produce the effect.
Costs
Unlike other spells, the cost of a Paramancy spell is not reflected by the skill level a Caster has in Paramancy. The parameters of the spell cost are based on the spells the Paramancer is combining together. Of the spells being combined, take the spell with the higher base cost, that will be the “primary” spell in the mixture regardless of how the combination is being utilized. Half of the “secondary” spell’s base cost is then added to the “primary” spell’s base cost.
Both the “primary” and “secondary” spells are calculated at their full base spell costs, regardless of the whether the Caster is trying to only utilize a lower level ability. This is how the spellpool and Atmopool expenditures are calculated. There are a few spell cost variations based on how Paramancers are combining the spells indicated on the table below.
Parameter | Spell Cost |
---|---|
Combining Two Spells together, both Spells being from the same Category (Personal, Harnessed, Creative). | Full “primary” cost + 50% of “secondary” spell’s cost |
Combining spells from different categories (Personal, Harnessed, Creative). | Full “primary” cost + 75% of “secondary” spell’s cost |
Including a Journeyman spell in the combination. | Full “primary” cost + 75% of “secondary” spell’s cost |
Combining more than one Journeyman level spell together. | Full “primary” cost + 75% of each additional spell’s cost |
100 Points | Reduce all “secondary” spell costs by 25% (75% to 50% or 50% to 25%) |
Risks
Paramancy is a very high risk spell. The caster is capable of unsuitable combinations that will generate volatile reactions. The other risk is the over expenditure of a caster’s spellpool.
Known Combinations
- Ice – Aeromancy + Hydromancy
- Lava – Geomancy + Pyromancy
- Lightning – Aeromancy +Pyromancy
- Acid – Geomancy + Hydromancy + Pyromancy
Article Credit to Abraxas.
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