Pyromancy

Published by Abraxas on

Pyromancy

A spell of choice for casters that often face combat. The greatest practitioners are sometimes named in history for their destructive prowess. Any military force would gladly have a Pyromancer in their ranks.



A Caster projects a small portion of their own bonded Rigen into the atmosphere in a way that will attract and harness the ambient unbonded rigen. The Personal Rigen acts as the catalyst that generates the change to initiate the intended spell. And while experienced practitioners are able to perform spells more often, it does take a toll on the unbonded rigen that they are harnessing. While the ambient supply is technically limitless the more that is used in a short period of time the more hazardous a spell becomes to everyone, including the Caster.

The amount of time it takes to produce a Pyromancy spell safely will vary. What is the most influential factor is how much fire is being manipulated or created. When there is more it takes longer for the spell to form. However, that is for producing a spell where the unbonded rigen remains stable. Large, powerful spells can be made at nearly instantaneous speeds, but even being in their proximity can severely harm the Caster and the environment. Masters are no more exempt from this than an apprentice. The main difference is that masters can cast beginner spells very quickly and in a stable fashion, while an apprentice could require several minutes to generate the same effect with the same level of stability. Regardless of the Caster’s capability, the longer they spend to cast a spell the more stable, controllable, and safer it will be.

At first the Caster learns how to generate fire before they know enough to manipulate a natural fire. This Rigen infused fire has several variations of color, depending on the individual caster and their skill, but is noticeably not a natural hue. Rigen infused fire burns hotter, is more resistant to being doused by water, and spreads faster if it consumes Rigen infused elements.


Prerequisites

Due to the spell being fueled by Harnessed Rigen more than Personal Rigen, it usually takes someone with a little more understanding of bonded vs. unbonded Rigen. Before a caster can gain any skill in Pyromancy they must be at least a Journeyman in Rigenology.


Initial Learning

Pyromancy cannot be self-taught, even by someone that has learned Aeromancy, Geomancy, Hydromancy, Lumenmancy, and/or Umbramancy. The conversion process of Rigen is different between each element and requires an instructor that is at least an Expert with the spell.


Skill Levels


Apprentice

With the help of an instructor, the Caster learns the Conversion process for Pyromancy specifically. A Caster has not perfected their technique on converting unbonded rigen into fire. They are not able to manipulate natural fire, and have limited control over the fire they create. They can generate a small floating sphere the size of their fist. An apprentice is able to manipulate a small Rigen infused fire if it is smaller than a campfire. Their control is limited to about ten feet away.


Journeyman

Now the Caster has a better understanding of the conversion process and can create greater quantities of fire than before. They also possess better control of their spell. A journeyman could form a single torso sized fireball or several fist sized fireballs at one time. They are able to control up to four hundred square feet of Rigen infused fire. Their control extends to about twenty-five feet away.


Expert

A Caster now begins to learn how to manipulate natural fire by infusing it with Rigen. This allows for control over significantly greater quantities of fire since less Rigen is consumed by the infusion process. A Pyromancer is now able to generate a human sized fireball, a couple torso sized fireballs, or over a dozen fist sized fireballs at one time. An expert is able to control enough Rigen infused fire that would burn down a 2,500 square foot building. Also, within their capability is the knowledge to instantly put out natural fire. Their control extends to about fifty feet away.


Master

With their exceptional knowledge and experience, a master becomes capable of controlling terrifying amounts of fire. A Master learns how to put out Rigen infused fire. With practice, they can unravel another Pyromancer’s spell. Their control extends to a couple hundred feet away and has no perceivable limit to the amount of fire.


Cost

The Caster must provide the initial Rigen to form the spell. Each use of Pyromancy requires 10 points of the Caster’s Spellpool. Each use also takes 50 points from the Atmopool. When the Caster is utilizing the spell to a degree lower than what their fully capable of (Example: A journeyman using the spell to the same extent that an Apprentice could perform), the personal cost is halved to 5 points and the Atmopool cost is halved to 25 points. The personal cost is halved only once, but the Atmopool cost continues to be halved each time a new tier of capability is achieved, Review the following table for quick reference to Rigen costs.


Caster AbilityApprenticeJourneymanExpertMaster
Spell LevelPersonal/Atmo
Apprentice10/505/255/135/7
Journeyman10/505/255/13
Expert10/505/25
Master10/50

Risks

Unbonded Rigen is quite hazardous when it is not completely stable. Even when there is a plentiful supply of stable Rigen, a Caster that does not generate the spell properly will suffer first degree burns to any exposed flesh or possibly singe the surface of nearby objects. When the Atmopool gets low the unbonded rigen from neighboring areas flows in to refresh the supply. However, it requires a few days for that Rigen to stabilize. If it is used before stabilizing it poses great risk to the Caster and the environment. Any exposed flesh in close proximity to a spell fueled with unstable Rigen suffers from second degree burns. The spell itself becomes volatile and unravels in a burst of energy once it makes physical contact with any surface.


Article Credit to Arbraxas

Last updated byAbraxas on July 24, 2021
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